/*
 * Copyright (C) 2015 Daniel Uppenkamp
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.googlecode.maurersmarbles;

import com.google.common.base.Preconditions;
import com.googlecode.maurersmarbles.drawables.Drawable;
import com.googlecode.maurersmarbles.drawables.TextDrawable;
import java.util.LinkedHashMap;
import java.util.Map;

/**
 *
 * @author Daniel Uppenkamp
 */
public class StatusDisplay {

    /**
     * The color of the status text.
     */
    protected int statusColor = RGB.BLACK;
    /**
     * The rectangle to draw the status display in.
     */
    protected Rectangle rectangle = new Rectangle();

    /**
     * Creates a new StatusDisplay.
     */
    public StatusDisplay() {
        // do nothing
    }

    /**
     * Sets the rectangle to draw the status in.
     *
     * @param rectangle the rectangle to draw the status in
     */
    public void setRectangle(Rectangle rectangle) {
        Preconditions.checkNotNull(rectangle, "Null rectangle");
        this.rectangle = rectangle;
    }

    /**
     * Returns a map that contains the drawables for the status.
     *
     * @param gameState the game state
     * @return a map that contains the drawables for the status
     */
    public Map<Object, Drawable> getDrawables(GameState gameState) {

        Preconditions.checkNotNull(gameState, "Null game state");

        Map<Object, Drawable> drawables = new LinkedHashMap();

        // TODO Set the text color
        TextDrawable textDrawable = new TextDrawable(gameState.getStatus(), rectangle, statusColor);
        drawables.put(textDrawable, textDrawable);

        return drawables;

    }

}
